👕Characteristics

The wearables for Upland have several requirements that you may need to follow in order to properly deliver a functional file

  • Download the templates and use them as a guide for your model

  • Build all your items with a clean geometry

  • You need to provide the whole outfit, which would include

    • Top == Shirt

    • Bottom == Pants, skirt, shorts

    • Footwear == shoes

    • Helmets, hats, glasses or any other accessories are not supported yet

  • Avoid unwrapping your UV maps with smart UV map. You would rather properly mark seams

  • Triangle count limit

    • Top == 9k triangles

    • Bottom == 5k triangles

    • Footwear == 1.9 triangles

  • You must deliver two different model versions; LODs, and NFT

  • Due to the level of complexity, we highly encourage you to build the LOD_0 version first. this way you can easily make the NFT later on

  • LODs

    • Format must be GLB, not GLTF

    • Textures should be baked independently per area (top, bottom, and footwear)

    • Textures size should be 1024x1024 jpg

    • Materials use PBR workflow

      • Enable Backface Culling (single-sided materials). Only use double-sided materials when absolutely necessary. Otherwise, leave the box checked.

      • Base color texture is mandatory

      • roughness, normal, metallic, Emission, and Ambient occlusion textures are optional

  • NFT

    • Format must be GLTF, not GLB

    • Top, bottom, and footwear must be joined into one single mesh

    • Textures should be baked into one single image

    • Textures size should be 2048x2048 jpg

Last updated