👕Characteristics
The wearables for Upland have several requirements that you may need to follow in order to properly deliver a functional file
Download the templates and use them as a guide for your model
Build all your items with a clean geometry
You need to provide the whole outfit, which would include
Top == Shirt
Bottom == Pants, skirt, shorts
Footwear == shoes
Helmets, hats, glasses or any other accessories are not supported yet
Avoid unwrapping your UV maps with smart UV map. You would rather properly mark seams
Triangle count limit
Top == 9k triangles
Bottom == 5k triangles
Footwear == 1.9 triangles
You must deliver two different model versions; LODs, and NFT
Due to the level of complexity, we highly encourage you to build the LOD_0 version first. this way you can easily make the NFT later on
LODs
Format must be GLB, not GLTF
Textures should be baked independently per area (top, bottom, and footwear)
Textures size should be 1024x1024 jpg
Materials use PBR workflow
Enable Backface Culling (single-sided materials). Only use double-sided materials when absolutely necessary. Otherwise, leave the box checked.
Base color texture is mandatory
roughness, normal, metallic, Emission, and Ambient occlusion textures are optional
NFT
Format must be GLTF, not GLB
Top, bottom, and footwear must be joined into one single mesh
Textures should be baked into one single image
Textures size should be 2048x2048 jpg
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