# NFT

## Specifications

* File type: GLTF
* File size:< 10MB
* Triangles limit 20,000 max
* 2048 x 2048
* JPG format
* Remove any body parts, for this version you only need the clothes itself
* Top, bottom, and footwear must be joined into one single mesh
* Textures should be baked into one single image

<div align="left"><figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FUH3DzkLaoiW3IqzUy7Et%2Fimage.png?alt=media&#x26;token=793674bf-427f-4fe6-9c46-95ea33d69918" alt="" width="375"><figcaption></figcaption></figure></div>

![](https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FDs12RiG0cAMcN7JXTulO%2Fimage.png?alt=media\&token=87c6776f-5bf1-4577-8c86-db9897e8e39a)

* &#x20;Remove the Rig structure (Armature)
* &#x20;Remove the Armature modifier from your model
* &#x20;Remove all the vertex groups from your model

<div align="left"><figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FEedF1nsN2P63LCheVzU1%2Fimage.png?alt=media&#x26;token=2fa09595-e92f-488b-8f2a-b6db66655e73" alt="" width="334"><figcaption></figcaption></figure></div>

* &#x20;Merge all clothes parts into a single one and rename the mesh and materials as **"outside"**

<div align="left"><figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FBnwF0koefcUgK6H5pDsb%2Fimage.png?alt=media&#x26;token=c080637e-88df-4173-b4e7-c17da2ca12a1" alt="" width="362"><figcaption></figcaption></figure></div>

* &#x20;Export the final file into a **GLTF** format named the following way outfit-*assetname*\_nft
