# UV Maps

<figure><img src="/files/IHNe0GJEaqQEUbQyNooB" alt=""><figcaption><p>UV Map Example</p></figcaption></figure>

* Do not leave unused areas&#x20;
* Avoid stretched images
* If the model is symmetrical or has any repeated mesh or shape, these should be overlapped
* Include a 10px bleed for the UV islands
* Any UV island with flat colors/textures should be overlapped&#x20;
* Keep UV island size relatively scale according to the actual size of the area (Even texel density)
* Avoid any stretched or curved sections for cylindrical shapes UV map


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