# UV Maps

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FQCu6GSWgIpkX25R5gkIn%2Fimage.png?alt=media&#x26;token=48862290-3ccb-42b7-b9c2-b5e49eff4eb0" alt=""><figcaption><p>UV Map Example</p></figcaption></figure>

* Do not leave unused areas&#x20;
* Avoid stretched images
* If the model is symmetrical or has any repeated mesh or shape, these should be overlapped
* Include a 10px bleed for the UV islands
* Any UV island with flat colors/textures should be overlapped&#x20;
* Keep UV island size relatively scale according to the actual size of the area (Even texel density)
* Avoid any stretched or curved sections for cylindrical shapes UV map
