UV Maps

UV Map Example
  • Do not leave unused areas

  • Avoid stretched images

  • If the model is symmetrical or has any repeated mesh or shape, these should be overlapped

  • Include a 10px bleed for the UV islands

  • Any UV island with flat colors/textures should be overlapped

  • Keep UV island size relatively scale according to the actual size of the area (Even texel density)

  • Avoid any stretched or curved sections for cylindrical shapes UV map

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