Materials
Baking
- You should not use any light setup or HDRI for baking 
- All materials should be baked directly using the Ambient occlusion node (Avoid flat color or non-shaded areas) 

Details
- Structure: 4 Materials are mandatory for each NFT and LODs 
- Structure Ornament: 5 Materials are mandatory for each NFT and LODs 
- Landmarks: 1 Material mandatory 
- Map Assets: 1 Material mandatory 
Requirements
- No duplicated materials 
- Texture format: JPEG 
- Materials should not use any shader (unless the category requires it) 

Water
- If you asset include any still water, please use the following image texture 

Size relation
- Materials image size must follow this relation size: - 64x64 
- 128x128 
- 256x256 
- 512x512 
- 1024x1024 
- 2048x2048 
 
Last updated
Was this helpful?
