Materials
Last updated
Last updated
You should not use any light setup or HDRI for baking
All materials should be baked directly using the Ambient occlusion node (Avoid flat color or non-shaded areas)
Structure: 4 Materials are mandatory for each NFT and LODs
Structure Ornament: 5 Materials are mandatory for each NFT and LODs
Landmarks: 1 Material mandatory
Map Assets: 1 Material mandatory
No duplicated materials
Texture format: JPEG
Materials should not use any shader (unless the category requires it)
If you asset include any still water, please use the following image texture
Materials image size must follow this relation size:
64x64
128x128
256x256
512x512
1024x1024
2048x2048