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$SPARKLETLearn
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    • Map Assets
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  • Operational Rules
    • Structures
    • Structure Ornaments
    • Map Assets
    • Legits
    • Go-Karts
    • Speedways
  • Fundamentals
    • Characteristics
    • Objects
    • Positioning
    • Materials
    • UV Maps
    • Naming
    • IPFS
  • Structures
    • NFT
    • LOD0
    • LOD1
    • LOD2
    • Wireframe
    • Color
  • Structure Ornaments
    • NFT
    • LOD0
    • LOD1
    • LOD2
  • Landmarks
    • NFT
    • LOD0
    • LOD1
    • LOD2
    • Wireframe
  • Map Assets
    • NFT
    • LOD0
    • LOD1
    • LOD2
  • LEGITS
    • NFT
    • Header
    • Background
  • Go-karts
    • NFT
    • LOD0
    • LOD1
    • LOD2
    • Background
  • Wearables
    • NFT
    • LOD
    • IPFS
  • BLUEPRINTS
    • Pass
    • Header
    • Background
  • TEMPLATES
    • Structures
    • Structure Ornaments
    • Landmarks
    • Map Assets
    • Legits
    • Go-Karts
    • Wearables
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  • Baking
  • Details
  • Requirements
  • Water
  • Size relation

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  1. Fundamentals

Materials

Last updated 1 year ago

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Baking

  • You should not use any light setup or HDRI for baking

  • All materials should be baked directly using the Ambient occlusion node (Avoid flat color or non-shaded areas)

Details

  • Structure: 4 Materials are mandatory for each NFT and LODs

  • Structure Ornament: 5 Materials are mandatory for each NFT and LODs

  • Landmarks: 1 Material mandatory

  • Map Assets: 1 Material mandatory

Requirements

  • No duplicated materials

  • Texture format: JPEG

  • Materials should not use any shader (unless the category requires it)

Water

  • If you asset include any still water, please use the following image texture

Size relation

  • Materials image size must follow this relation size:

    • 64x64

    • 128x128

    • 256x256

    • 512x512

    • 1024x1024

    • 2048x2048