Pass
Last updated
Last updated
File type: GLTF
File size: < 10MB (Should be as small as possible)
Triangles: < 20,000 max (Should be as small as possible)
Texture: 1024x1024 (Recommended) or 2048x2048
Image Texture: Should be connected to the Blender's Principled shader
Transform Y Up
Mesh should include tangents, normals, UVs
Compression level: 6
The mesh should be named as "outside"
The geometry should be named as "outside"
the Material should be named as "outside"
No Light objects
No Camera objects
No Empty objects
No Animation objects
Origin: [0, 0, 0]
Scale: [1, 1, 1]
Rotation: [0, 0, 0]
Max X Offset (width): 0.01
Max Y Offset (height): 0.01
Max Z Offset (length): 0.01
1 Material mandatory
Blender's Principled shader Material is mandatory
Material Alpha (opacity): 1.0
Roughness: Variable
Metallic: Variable
No duplicated materials
Texture format: JPEG
Texture map must be baked
Do not leave unused areas
Avoid stretched images
If the model is symmetrical or has any repeated mesh or shape, these should be overlapped
Include a 10px bleed for the UV islands
Any UV island with flat colors/textures should be over-lapped
Keep UV island size relatively scale according to the actual size of the area
Avoid any stretched or curved sections for cylindrical shapes UV map