🗿LOD2

The specifications below detail the file guidelines for creating 3D content for Upland's Super-App.

As mentioned before, LOD 2 holds the same structure as LOD 0. The only substantial difference would be the triangles limit per mesh,tags and the UV map texture size.

Specifications

  • File type: GLTF

  • File size: < 500KB (Should be as small as possible)

  • Triangles: < 1,250 (Should be as small as possible)

  • Texture: 256x256 max size

  • Image Texture: Emissive (not shader allowed)

Characteristics

  • Transform Y Up

  • Mesh should include tangents, normals, UVs

  • Compression level: 6

Objects

  • No Light objects

  • No Camera objects

  • No Empty objects

  • No Animation objects

Positioning

  • Origin: [0, 0, 0]

  • Scale: [1, 1, 1]

  • Rotation: [0, 0, 0]

  • Max X Offset (width): 0.01

  • Max Y Offset (height): 0.01

  • Max Z Offset (length): 0.01

Materials

  • 1 Material mandatory

  • You must connect your texture image directly to the Material Output node (image below)

  • Material Alpha (opacity): 1.0

  • No duplicated materials

  • Texture format: JPEG

  • Texture map must be baked

UV Maps

  • Do not leave unused areas

  • Avoid stretched images

  • If the model is symmetrical or has any repeated mesh or shape, these should be overlapped

  • Include a 10px bleed for the UV islands

  • Any UV island with flat colors/textures should be overlapped

  • Keep UV island size relatively scale according to the actual size of the area

  • Avoid any stretched or curved sections for cylindrical shapes UV map

Size

  • Maximum Height 4 meters

  • Maximum Width 5 meters

  • Maximum Length 5 meters

Last updated