# LOD2

<figure><img src="/files/PVafneUgaZ5uETGijs8o" alt=""><figcaption></figcaption></figure>

## Specifications

* File type: GLTF
* File size: < 500kb
* Triangles limit 3,000 max

### Hierarchy

Should be a single mesh object. Be sure to keep the names even.

<figure><img src="/files/K6L6upq0gEe37GTBUjnb" alt="" width="288"><figcaption></figcaption></figure>

### Materials

This trim is the only one that holds all mesh characteristics into one single texture image. Note that compared with LOD 0 and 1, this one has together both wheels and car body design.

<figure><img src="/files/hkJA7gBp6h6HHNtlY1h3" alt=""><figcaption></figcaption></figure>

* Images texture should be 256x256 for chasis\_LOD\_2
* Principled Shader
* Metallic == 0.0
* Roughness == 1.0

### Deliverable files for LOD\_2

* GLTF file request

When exporting the GLTF be sure to pick the following values:

<figure><img src="/files/peWpfPGU5wbjEAjk7gYQ" alt="" width="375"><figcaption></figcaption></figure>

* Do not include the texture image inside the GLTF, share it as a separate JPG file


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