# LOD2

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FXCZbRNDkzXLLcqVrLUgz%2Fimage%20205.png?alt=media&#x26;token=05c023f7-ae83-4e27-822c-2746b7c8436f" alt=""><figcaption></figcaption></figure>

## Specifications

* File type: GLTF
* File size: < 500kb
* Triangles limit 3,000 max

### Hierarchy

Should be a single mesh object. Be sure to keep the names even.

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FVP0ugMuNdP8YC36wT9ve%2Fimage%20199.png?alt=media&#x26;token=cffbd3cc-a369-45c4-8182-0c89d139dec1" alt="" width="288"><figcaption></figcaption></figure>

### Materials

This trim is the only one that holds all mesh characteristics into one single texture image. Note that compared with LOD 0 and 1, this one has together both wheels and car body design.

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FkfzCr0Lk52VxQMgyIUGz%2Fimage%20206.png?alt=media&#x26;token=df52ea83-31ca-4677-a24e-a9df74daec91" alt=""><figcaption></figcaption></figure>

* Images texture should be 256x256 for chasis\_LOD\_2
* Principled Shader
* Metallic == 0.0
* Roughness == 1.0

### Deliverable files for LOD\_2

* GLTF file request

When exporting the GLTF be sure to pick the following values:

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FGEGqeR9Yb3q6mYiOwJd8%2Fimage%20210.png?alt=media&#x26;token=9843a2ea-28df-438f-b234-3766045fa981" alt="" width="375"><figcaption></figcaption></figure>

* Do not include the texture image inside the GLTF, share it as a separate JPG file
