# LOD0

## Specifications

* File type: GLTF
* File size: < 1MB
* Triangles limit 10,000 max
* Keep the hierarchy and the meshes separate as shown

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FEv97ul7dXtMDDbXSF6JK%2Fimage%20229.png?alt=media&#x26;token=78e09f93-c29f-4182-9fcd-c74fe3ef3f9a" alt=""><figcaption><p>img_1</p></figcaption></figure>

First note that you have received a default UV map image. This image holds the default structure’s texture. This particular part of the image can not be altered.

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2F2hcekKHwvaob5ba02OCK%2Fimage%20228.png?alt=media&#x26;token=46f78d8f-9647-47d9-8ef9-bbe84fac9347" alt=""><figcaption><p>img_2</p></figcaption></figure>

This is an approximation of what your UV map should look like before and after baking it

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FjmLoVaoCk7s4BUKdE5wi%2Fimage%20231.png?alt=media&#x26;token=f5215a5f-ceb6-4d91-ab08-85915462543f" alt=""><figcaption><p>img_3</p></figcaption></figure>

In-game LODs would require splitting the model into 10 meshes, The most important of these meshes would be “Chasis\_0”. This mesh will contain the main body and design of the Go-kart. Do not modify any of the LOD base mesh provided. You have to join the mesh from your design to the “Chasis\_0” default mesh.

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2F4EX8aWmOwBKGLN4CDI4l%2Fimage%20230.png?alt=media&#x26;token=b403f9ba-adc4-4d32-ba86-be85b00f610d" alt=""><figcaption><p>img_4</p></figcaption></figure>

### Hierarchy

It's very important to keep the model hierarchy shared. Each Mesh and Empty object has a scale and rotation that we can not modify.

![](https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FBAAa6q5kYp9YW7WWtE1O%2Fimage%20206.png?alt=media\&token=1d6bcc22-4fe0-4b72-a701-857594d39c0d)![](https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FhUEvmcLfWS264pjSLMRo%2Fimage%20211.png?alt=media\&token=86ba6ccb-98aa-4662-ab74-b7bae6514db6)<br>

### Empty Objects

For the empty objects, you would need only to modify the Tailpipes. But sure these are placed at the rear side of your design.

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FYof7hyhAo53MaYphW2Gd%2Fimage%20221.png?alt=media&#x26;token=266b5c64-2a77-41d4-bd59-82a4e0961966" alt=""><figcaption></figcaption></figure>

### Materials

Related materials, in contrast with NFT. we can only have 2 materials and each of these materials would hold an image texture.

You should bake all the “carbody” mesh into the “Chasis\_0” mesh. You can combine the color map with the ambient occlusion of the mesh in order to get more details for your LODs.

<br>

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FjZemVBCBBne9G4ez1uFC%2Fimage%20235.png?alt=media&#x26;token=f94c1a9b-0ac8-4ce3-8e08-af51d7d13a79" alt=""><figcaption></figcaption></figure>

* Principled Shader
* Metallic == 0.0
* Roughness == 1.0
* Triangles limit 10,000 max
* Keep the hierarchy and the meshes separate as shown
* Keep the wheel texture included in the GLTF
* Images texture should be 1024x1024 for chasis\_LOD\_0
* Images texture should be 512x512 for LOD\_wheel (do not modify)

  <figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FpWajvL2u22aLkmURxfCR%2Fimage%20236.png?alt=media&#x26;token=086e24e0-050b-4d08-9ca8-b0926e69cdf1" alt=""><figcaption></figcaption></figure>

### Deliverable files for LOD\_0

* GLTF file request

When exporting the GLTF be sure to pick the following values:

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2FzbVDLzVlPfn4kDYA6zFe%2Fimage%20210.png?alt=media&#x26;token=ec2a4ff9-2a76-4ef8-8e50-6615bcc68935" alt="" width="375"><figcaption></figcaption></figure>

* Do not include the Chasis\_0 texture, Share it as a separate JPG file &#x20;
* Include only wheels texture

<figure><img src="https://1769794590-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDHWwPrTAwLL81PbfiBvW%2Fuploads%2Fg3L0YyjItVGv5xjepAAV%2Fimage%20237.png?alt=media&#x26;token=ff0817af-962f-441d-a159-ff37607d2ad6" alt=""><figcaption></figcaption></figure>
