🏎️LOD0
The specifications below detail the file guidelines for creating 3D content for Upland's Super-App.
The LODs meshes are a simplified version of the NFT original one. We suggest to retopology your original design and project all the intricate details into the new mesh.
We also recommend completing at first your LOD 0 before building any of 1 and 2 since you just can downgrade it to make it match the other LOD versions.
The LOD_0 and 1 are part of the actual racing game. These meshes have a totally different structure compared to the NFT version. Please follow closely the next steps
Links
Specifications
File type: GLTF
File size: < 1MB
Triangles limit 10,000 max
Keep the hierarchy and the meshes separate as shown
First note that you have received a default UV map image. This image holds the default structure’s texture. This particular part of the image can not be altered.
This is an approximation of what your UV map should look like before and after baking it
In-game LODs would require splitting the model into 10 meshes, The most important of these meshes would be “Chasis_0”. This mesh will contain the main body and design of the Go-kart. Do not modify any of the LOD base mesh provided. You have to join the mesh from your design to the “Chasis_0” default mesh.
Hierarchy
It's very important to keep the model hierarchy shared. Each Mesh and Empty object has a scale and rotation that we can not modify.
Empty Objects
For the empty objects, you would need only to modify the Tailpipes. But sure these are placed at the rear side of your design.
Materials
Related materials, in contrast with NFT. we can only have 2 materials and each of these materials would hold an image texture.
You should bake all the “carbody” mesh into the “Chasis_0” mesh. You can combine the color map with the ambient occlusion of the mesh in order to get more details for your LODs.
Principled Shader
Metallic == 0.0
Roughness == 1.0
Triangles limit 10,000 max
Keep the hierarchy and the meshes separate as shown
Keep the wheel texture included in the GLTF
Images texture should be 1024x1024 for chasis_LOD_0
Images texture should be 512x512 for LOD_wheel (do not modify)
Deliverable files for LOD_0
GLTF file request
When exporting the GLTF be sure to pick the following values:
Do not include the Chasis_0 texture, Share it as a separate JPG file
Include only wheels texture
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