Structures

  • Structures must contain at least one entrance.

  • Structure entrances must not be covered or blocked.

  • Each submission requires a 100% Report URL generated from the Model Validator.

  • NFT, LOD0, LOD1, LOD2, WIREFRAME, and IPFS files are required.

  • The model does not contain 'gaps' or 'tears' when zoomed in.

  • The model does not contain 'pixelated' or 'blurry' areas when zoomed in.

  • The model does not use any official Upland branding or iconography.

  • The model does not use any official Miles illustration or iconography.

  • The model is not overly similar to existing Upland items without having an existing manufacturing plan that details a similar item.

  • The model is not something for which you require permission to sell.

  • The model does not include excessive text.

  • The model does not include any signage.

  • The model does not include any animals, trees, bushes, rocks, or plant life.

  • The model does not include any power for electricity items, running water, fire, or fuel.

  • The model does not use any original IP, characters, brands, or entertainers.

  • The model does not contain any defamatory, obscene, pornographic, or violence.

  • The model does not use any drug or criminal references.

  • The model does not use any gambling or financial references.

  • The model does not intentionally disrupt a player's experience.

  • Transparent materials are not allowed

  • Reserve the right to change the rules at any time

  • The model must be split into 4 different meshes labeled as primary, secondary, other, and detail

    • The primary mesh should correspond to the walls, secondary to the roofs and top areas, other to the windows and doors, and detail to particular areas as railings, columns, beams or any special area.

    • The other mesh is the only one that does not change its color on the color editor. This means that it should include the windows and doors baked colors, which should be generic tones such as blue, brown, and gray.

    • The primary, secondary, and detail meshes should be baked in white color.

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